

Thank you for the suggestion, but I'm sorry to report that it didn't work. WARNING webengine: WebEngine backend still not ready after 5 retries.įile "/tmp/.mount_MiBCtd/usr/bin/windows/views/webview_backend/webengine.py", line 88, in run_jsĭef run_js(self, code, callback=None, retries=0): INFO timeline: Adjusting max size of preview image: (620, 348) INFO preview_thread: player Position(): 1 Path override failed for key ui::DIR_LOCALES and path '/home/vidyut/.QtWebEngineProcess' tmp/.mount_MiBCtd/usr/bin/QtWebEngineProcess: /tmp/.mount_MiBCtd/usr/bin/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libmount.so.1) tmp/.mount_MiBCtd/usr/bin/QtWebEngineProcess: /tmp/.mount_MiBCtd/usr/bin/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libgio-2.0.so.0) Path override failed for key ui::DIR_LOCALES and path '/home/vidyut/.openshot'

Qt WebEngine locales directory not found at location /tmp/.mount_MiBCtd/usr/bin/qtwebengine_locales. It's a bit tricky for me to test, because the only Windows environment I have to test in is a Win7 install running in a VM, so it has no actual audio hardware at all.Installed Qt WebEngine locales directory not found at location /tmp/.mount_MiBCtd/usr/bin/translations/qtwebengine_locales. I'll see if there's any API we can use to pull in the Windows audio device configs. If the selection is "Default" that simply means passing an empty string in as the selection, which should use the default - but probably the hardware default, not necessarily Windows' selection, I suppose. If one is selected in the Preferences we pass that in as the preferred device name when we open the audio output. We use the JUCE library's AudioDeviceManager to build the list we display of the the available audio outputs on the system. The origin of the problem here is that the meaning of the Default playback audio device should rather be the currently used default audio device (at least on startup of OpenShot due to the restart issue), which is not the case at the moment. I had to go into Preferences -> Preview -> Playback Audio Device and select that device and had to restart OpenShot (which is something that shouldn't really be needed but I can live with that). Therefore I am plugging in a Realtek USB headset and once it is plugged in, the OS (Windows 10 1909) uses this as the default sound output and any app respects that except for OpenShot.

Default audio output when nothing is plugged in, are the laptop speakers (which do not work for me).
